Boasting Redemption as its subtitle, this particular endeavor went on to inspire the pitch for 2012's Colonial America-set Assassin's Creed III. Just last year eight-year-old gameplay footage of a reboot entry gained popularity online, despite sitting on YouTube fore a lengthy period of time. This isn't the first time the public's been made aware of an axed Prince of Persia game at Ubisoft. When asked how he became involved in such a effort, Mechner said he first heard of Samak the Ayyar several years ago while researching for a new Prince of Persia installment that " ended up not coming together." The work itself is an English translation of an ancient Persian tale that's historically been shared via the oral storytelling tradition. Jordan Mechner's new book, Samak the Ayyar: A Tale of Ancient Persia, served as the topic of discussion during his recent interview with Hamidreza Nikoofar. Related: How Prince of Persia's Sands Of Time Remake Can Improve The Original Fortunately, Ubisoft is revisiting the IP with its Pune-based team helming production on The Sands of Time remake. The once popular brand has taken a backseat in recent years, long leaving many to wonder whether the publisher had abandoned the Prince and his escapades. Two more entries would launch before Ubisoft acquired the rights in the early 2000s, which culminated in a 2003 action-adventure reboot from the Splinter Cell studio, Ubisoft Montréal. Inspired by the likes of Robin Hood and Arabian Nights, the first Prince of Persia launched in 1989 as a fantasy platformer on the Apple II. During an interview with Wassup Conversations' Hamidreza Nikoofar, Prince of Persia creator Jordan Mechner revealed he worked on a new installment a few years ago that never got off the ground.
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